
Each section begins with the theory behind each step, giving an abstracted base knowledge of the task at hand. Practical sections for each chapter are included on the free CD in which the concepts are put to use in examples, code snippets and tutorials, with all the files you need to follow along yourself. The CD is also packed with numerous utility programs for you to use when creating your figures.
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Understanding Digital Cinema: A Professional Handbook is a comprehensive resource on all aspects of finishing, distributing and displaying film digitally. For technical professionals as well as non-technical decision-makers, the book is a detailed exploration of every component of the process, from mastering to theater management.
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In this clear, easy-to-use A-Z guide, Adrian Davies explains all the jargon associated with digital imaging. Perfect for both the amateur and professional, you will find a comprehensive range of over 1000 definitions and explanations in this essential handy resource.
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Learning Autodesk® 3ds Max® 2008 | Foundation is your shortcut to learning 3ds Max quickly and effectively. Youll get hands-on experience with the key tools and techniques through easy-to-follow, step-by-step project-based lessons, while learning to model, animate, apply materials and render in both the games & design visualization pipelines. By the end of the book youll have a sense of the entire production process as you work on real-life production examples.
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For people who want to start drawing manga, this book gives a good overall picture of what is required. First, one learns what drawing tools are needed, then how to use them, how to draw characters, and fill in the tones. From there, one learns how to make it all look manga-like, and how to handle backgrounds. It’s all here in a this single volume.
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Tags:
3D,
3D graphics,
Animation,
artists,
digital images,
flowcharts,
Help library,
Maya,
Programming,
Simulation,
Simulator,
tutorial

In Silico introduces Maya programming into one of the most fascinating application areas of 3D graphics: biological visualization. In five building-block tutorials, this book prepares animators to work with visualization problems in cell biology. The book assumes no deep knowledge of cell biology nor 3D graphics programming. An accompanying DVD-ROM includes code derived from the tutorials, the working Maya computer files, and sample animated movies. The interior of the book contains generous Maya screen captures, tables, and flowcharts to compliment the instruction and tutorials.
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If you want just one book to be your go-to guide for all things 3ds Max, this is the book. Whether you’re a beginner looking for 3D basics or a full-fledged animator seeking new ways to dazzle viewers with your creations, it’s all here.
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