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	<title>Ebookfoo.com - Free Ebook Download File &#187; Design &amp; Graphics</title>
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		<title>Advanced Graphics Programming Using OpenGL</title>
		<link>http://ebookfoo.com/advanced-graphics-programming-opengl/</link>
		<comments>http://ebookfoo.com/advanced-graphics-programming-opengl/#comments</comments>
		<pubDate>Fri, 14 May 2010 17:33:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Design & Graphics]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[circumstances]]></category>
		<category><![CDATA[computer graphics enthusiasts]]></category>
		<category><![CDATA[computer graphics programming]]></category>
		<category><![CDATA[constant companion]]></category>
		<category><![CDATA[programmers]]></category>
		<category><![CDATA[Programming Problems]]></category>
		<category><![CDATA[software engineer]]></category>

		<guid isPermaLink="false">http://ebookfoo.com/?p=1655</guid>
		<description><![CDATA[Those notes, transformed into this superb book, have been the quintessential reference for advanced techniques in OpenGL. Every corner of the subject is analyzed, with enough detail for the expert, but also very readable for the novice. Congratulations to David and Tom for providing an excellent OpenGL reference!&#8221;
-Dave Shreiner, Silicon Graphics, Inc., co-author of OpenGL [...]]]></description>
			<content:encoded><![CDATA[<p>Those notes, transformed into this superb book, have been the quintessential reference for advanced techniques in OpenGL. Every corner of the subject is analyzed, with enough detail for the expert, but also very readable for the novice. Congratulations to David and Tom for providing an excellent OpenGL reference!&#8221;<br />
-Dave Shreiner, Silicon Graphics, Inc., co-author of OpenGL Programming</p>
<p>&#8220;You may think you know OpenGL. As a software engineer with ten years of OpenGL experience, I thought I did. However, this book quickly convinced me that I was very much mistaken. David Blythe and Tom McReynolds have taught me much that I did not know, and in the process improved my company&#8217;s products.</p>
<p>This is a book for computer graphics enthusiasts, both amateur and professional. If you use OpenGL in your work, Advanced Graphics Programming using OpenGL will be your constant companion. Be sure to get your own copy, however &#8211; my copy is not leaving my desk under any circumstances!&#8221;</p>
<p>Provides graphics programmers with the tools and techniques to solve sophisticated and novel computer graphics programming problems.</p>
<p><a href="http://ebookfoo.com/advanced-graphics-programming-opengl/" target="_self">Request Download</a></p>
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		<title>Secrets of Figure Creation with Poser 5</title>
		<link>http://ebookfoo.com/secrets-figure-creation-poser-5/</link>
		<comments>http://ebookfoo.com/secrets-figure-creation-poser-5/#comments</comments>
		<pubDate>Fri, 22 May 2009 18:18:40 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Design & Graphics]]></category>
		<category><![CDATA[Color illustrations]]></category>
		<category><![CDATA[Poser 5]]></category>
		<category><![CDATA[Secrets of Figure]]></category>

		<guid isPermaLink="false">http://ebookfoo.com/?p=1094</guid>
		<description><![CDATA[
Each section begins with the theory behind each step, giving an abstracted base knowledge of the task at hand. Practical sections for each chapter are included on the free CD in which the concepts are put to use in examples, code snippets and tutorials, with all the files you need to follow along yourself. The [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://3.bp.blogspot.com/_ul9OkV7e8xw/SayR-ocGosI/AAAAAAAAOK0/AtrnwUZg0GM/s1600-h/Secrets+of+Figure+Creation+with+Poser+5.jpg" border="0" alt="" width="79" height="105" /></p>
<p>Each section begins with the theory behind each step, giving an abstracted base knowledge of the task at hand. Practical sections for each chapter are included on the free CD in which the concepts are put to use in examples, code snippets and tutorials, with all the files you need to follow along yourself. The CD is also packed with numerous utility programs for you to use when creating your figures.<br />
<span id="more-1094"></span><br />
Finally, there is a trouble-shooting guide for any problems and/or bugs that may occur in each stage, so you are fully equipped to use this package professionally.</p>
<p>If you want to know not only what steps to follow, but how to design the figure for optimal performance and why things work the way they do, then this is the book for you.</p>
<p>* Learn from a professional how to make Poser work best for you<br />
* Color illustrations throughout show you what you can achieve<br />
* The free CD-Rom includes all the files you need to try each tutorial for yourself, surely the quickest way to learn</p>
<p><a href="http://ebookfoo.com/jfalkjfaoerpour0175410/" target="_blank">Request Downloads</a> | <a href="http://ebookfoo.com/afjlajlajur017501/" target="_blank">Request Mirror</a></p>
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		<item>
		<title>Understanding Digital Cinema: A Professional Handbook</title>
		<link>http://ebookfoo.com/understanding-digital-cinema-professional-handbook/</link>
		<comments>http://ebookfoo.com/understanding-digital-cinema-professional-handbook/#comments</comments>
		<pubDate>Mon, 11 May 2009 11:14:29 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[Image Processing]]></category>
		<category><![CDATA[Digital Cinema]]></category>
		<category><![CDATA[digital images]]></category>
		<category><![CDATA[Digital Media]]></category>
		<category><![CDATA[Multimedia]]></category>
		<category><![CDATA[placing images]]></category>

		<guid isPermaLink="false">http://ebookfoo.com/?p=515</guid>
		<description><![CDATA[
Understanding Digital Cinema: A Professional Handbook is a comprehensive resource on all aspects of finishing, distributing and displaying film digitally. For technical professionals as well as non-technical decision-makers, the book is a detailed exploration of every component of the process, from mastering to theater management.

* An overview of digital cinema system requirements
* Post production work [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://4.bp.blogspot.com/_ul9OkV7e8xw/SVxZQeEo28I/AAAAAAAALuE/mKxZEAZqyYQ/s320/Understanding+Digital+Cinema.jpg" border="0" alt="" width="61" height="81" /></p>
<p>Understanding Digital Cinema: A Professional Handbook is a comprehensive resource on all aspects of finishing, distributing and displaying film digitally. For technical professionals as well as non-technical decision-makers, the book is a detailed exploration of every component of the process, from mastering to theater management.<br />
<span id="more-515"></span><br />
* An overview of digital cinema system requirements<br />
* Post production work flow<br />
* Color in digital cinema<br />
* The digital cinema mastering process<br />
* Fundamentals of compression<br />
* Security<br />
* Basics of audio<br />
* Digital distribution<br />
* Digital projection technology<br />
* Theater systems<br />
* The international perspective: Views from Europe, Asia and Latin America<br />
* A realistic assessment of the future of digital cinema</p>
<p><a href="http://www.amazon.com/gp/product/0240806174?ie=UTF8&amp;tag=vehicles-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=0240806174">Buy This Book on Amazon</a><img style="border:none !important; margin:0px !important;" src="http://www.assoc-amazon.com/e/ir?t=vehicles-20&amp;l=as2&amp;o=1&amp;a=0240806174" border="0" alt="" width="1" height="1" /><br />
<a href="http://ebookfoo.com/0185-184-185157157157195701/" target="_blank">Request Downloads</a></p>
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		<item>
		<title>Focal Digital Imaging A to Z</title>
		<link>http://ebookfoo.com/focal-digital-imaging-2/</link>
		<comments>http://ebookfoo.com/focal-digital-imaging-2/#comments</comments>
		<pubDate>Mon, 11 May 2009 10:00:13 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Image Processing]]></category>
		<category><![CDATA[Colour Management]]></category>
		<category><![CDATA[digital images]]></category>
		<category><![CDATA[Multimedia]]></category>
		<category><![CDATA[Photographer]]></category>
		<category><![CDATA[placing images]]></category>

		<guid isPermaLink="false">http://ebookfoo.com/?p=486</guid>
		<description><![CDATA[
In this clear, easy-to-use A-Z guide, Adrian Davies explains all the jargon associated with digital imaging. Perfect for both the amateur and professional, you will find a comprehensive range of over 1000 definitions and explanations in this essential handy resource.

Fully updated to cover all the latest techniques and technological developments, new extended sections cover all [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://3.bp.blogspot.com/_ul9OkV7e8xw/SVxW-tQWptI/AAAAAAAALtU/yd_3EJpHoNE/s320/Focal+Digital+Imaging+A+to+Z.jpg" border="0" alt="" width="68" height="91" /></p>
<p>In this clear, easy-to-use A-Z guide, Adrian Davies explains all the jargon associated with digital imaging. Perfect for both the amateur and professional, you will find a comprehensive range of over 1000 definitions and explanations in this essential handy resource.<br />
<span id="more-486"></span><br />
Fully updated to cover all the latest techniques and technological developments, new extended sections cover all the important terms, including CCD, colour management, resolution, sharpening and compression.</p>
<p><a href="http://www.amazon.com/gp/product/0240519809?ie=UTF8&amp;tag=vehicles-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=0240519809">Buy This Book on Amazon</a><img style="border:none !important; margin:0px !important;" src="http://www.assoc-amazon.com/e/ir?t=vehicles-20&amp;l=as2&amp;o=1&amp;a=0240519809" border="0" alt="" width="1" height="1" /><br />
<a href="http://ebookfoo.com/0401759157015701570157015/" target="_blank">Request Downloads</a></p>
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		<title>Learning 3ds Max 2008 Foundation</title>
		<link>http://ebookfoo.com/learning-3ds-max-2008-foundation/</link>
		<comments>http://ebookfoo.com/learning-3ds-max-2008-foundation/#comments</comments>
		<pubDate>Sun, 10 May 2009 10:46:27 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3D Studio Max]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Multimedia]]></category>
		<category><![CDATA[Software Related]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[3D Design]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[Interactive 3D Animation]]></category>

		<guid isPermaLink="false">http://ebookfoo.com/?p=400</guid>
		<description><![CDATA[
Learning Autodesk® 3ds Max® 2008 &#124; Foundation is your shortcut to learning 3ds Max quickly and effectively. Youll get hands-on experience with the key tools and techniques through easy-to-follow, step-by-step project-based lessons, while learning to model, animate, apply materials and render in both the games &#38; design visualization pipelines. By the end of the book [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://4.bp.blogspot.com/_ul9OkV7e8xw/SVkYyHz48dI/AAAAAAAALqc/KyWCIFygUxk/s320/Learning+3ds+Max+2008+Foundation.jpg" border="0" alt="" width="75" height="100" /></p>
<p>Learning Autodesk® 3ds Max® 2008 | Foundation is your shortcut to learning 3ds Max quickly and effectively. Youll get hands-on experience with the key tools and techniques through easy-to-follow, step-by-step project-based lessons, while learning to model, animate, apply materials and render in both the games &amp; design visualization pipelines. By the end of the book youll have a sense of the entire production process as you work on real-life production examples.<br />
<span id="more-400"></span><br />
Whether you&#8217;re a game artist or a graphic artist, Autodesk® 3ds Max® 2008 has the tools you need to succeed. Game Artists will gain in-depth knowledge of the world-class Biped character animation toolset, unparalleled polygon modeling and texturing workflow.Design Visualization Specialists such as architects, designers, and graphic artists, will gain the power to visually inform the design process through conceptual exploration, design validation and visual communication.</p>
<p><a href="http://www.amazon.com/gp/product/0240809270?ie=UTF8&amp;tag=vehicles-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=0240809270">Buy This Book on Amazon</a><img style="border:none !important; margin:0px !important;" src="http://www.assoc-amazon.com/e/ir?t=vehicles-20&amp;l=as2&amp;o=1&amp;a=0240809270" border="0" alt="" width="1" height="1" /></p>
<p><a href="http://ebookfoo.com/9501750195791579157015/" target="_blank">Request Downloads</a></p>
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		<item>
		<title>How to Draw Manga: Getting Started</title>
		<link>http://ebookfoo.com/draw-manga-started/</link>
		<comments>http://ebookfoo.com/draw-manga-started/#comments</comments>
		<pubDate>Sun, 10 May 2009 06:24:53 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Manga]]></category>
		<category><![CDATA[Draw]]></category>
		<category><![CDATA[draw characters]]></category>
		<category><![CDATA[drawing tools]]></category>
		<category><![CDATA[How to]]></category>

		<guid isPermaLink="false">http://ebookfoo.com/?p=314</guid>
		<description><![CDATA[
For people who want to start drawing manga, this book gives a good overall picture of what is required. First, one learns what drawing tools are needed, then how to use them, how to draw characters, and fill in the tones. From there, one learns how to make it all look manga-like, and how to [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://2.bp.blogspot.com/_ul9OkV7e8xw/SVZmtyK-4II/AAAAAAAALc8/OZHHz8qows8/s320/How+to+Draw+Manga.jpg" border="0" alt="" width="86" height="113" /></p>
<p>For people who want to start drawing manga, this book gives a good overall picture of what is required. First, one learns what drawing tools are needed, then how to use them, how to draw characters, and fill in the tones. From there, one learns how to make it all look manga-like, and how to handle backgrounds. It&#8217;s all here in a this single volume.<br />
<span id="more-314"></span><a href="http://ebookfoo.com/0184081081507157410570/" target="_blank"><br />
Request Downloads</a></p>
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		<title>In Silico: 3D Animation and Simulation of Cell Biology with Maya and MEL</title>
		<link>http://ebookfoo.com/silico-3d-animation-simulation-cell-biology-maya-mel/</link>
		<comments>http://ebookfoo.com/silico-3d-animation-simulation-cell-biology-maya-mel/#comments</comments>
		<pubDate>Sun, 10 May 2009 06:12:50 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3D Studio Max]]></category>
		<category><![CDATA[Bioinformatics]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Multimedia]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[3D graphics]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[digital images]]></category>
		<category><![CDATA[flowcharts]]></category>
		<category><![CDATA[Help library]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Simulation]]></category>
		<category><![CDATA[Simulator]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://ebookfoo.com/?p=310</guid>
		<description><![CDATA[
In Silico introduces Maya programming into one of the most fascinating application areas of 3D graphics: biological visualization. In five building-block tutorials, this book prepares animators to work with visualization problems in cell biology. The book assumes no deep knowledge of cell biology nor 3D graphics programming. An accompanying DVD-ROM includes code derived from the [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://1.bp.blogspot.com/_ul9OkV7e8xw/SVYwXNzQynI/AAAAAAAALc0/m-x91t_VqKk/s320/In+Silico.jpg" border="0" alt="" width="126" height="167" /></p>
<p>In Silico introduces Maya programming into one of the most fascinating application areas of 3D graphics: biological visualization. In five building-block tutorials, this book prepares animators to work with visualization problems in cell biology. The book assumes no deep knowledge of cell biology nor 3D graphics programming. An accompanying DVD-ROM includes code derived from the tutorials, the working Maya computer files, and sample animated movies. The interior of the book contains generous Maya screen captures, tables, and flowcharts to compliment the instruction and tutorials.<br />
<span id="more-310"></span><br />
Full 4 color illustrations rendered from the authors&#8217; working files illustrate the capacity to produce striking pictures from the rendered models being created. Throughout the text, key words are set in bold type and subsequently defined in a glossary. Page margin tips and tricks compliment the adjacent copy, and icons direct the reader to specific references within the Maya Help library. The visualizations in the book are stunning examples of the state of the art.</p>
<ul>
<li>Teaches artists and scientists to create realistic digital images of humans and nature with popular CG program, Maya</li>
<li> This self-contained study guide includes background, foundations, and practice</li>
<li> Step-by-step example programs and end-result demonstrations help readers develop the own portfolios<br />
Gorgeous four color screen shots throughout</li>
</ul>
<p><a href="http://ebookfoo.com/0741570150147018417501/" target="_blank">Request Downloads</a> | <a href="http://ebookfoo.com/jfaflauorfuaoriu2o75926591/" target="_blank">Request Ebook</a></p>
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		<title>3ds Max 2009 Bible3ds Max 2009 Bible</title>
		<link>http://ebookfoo.com/3ds-max-2009-bible3ds-max-2009-bible/</link>
		<comments>http://ebookfoo.com/3ds-max-2009-bible3ds-max-2009-bible/#comments</comments>
		<pubDate>Sun, 10 May 2009 05:59:17 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3D Studio Max]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Multimedia]]></category>
		<category><![CDATA[Software Related]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Composite Map]]></category>
		<category><![CDATA[Director]]></category>
		<category><![CDATA[Interactive 3D Animation]]></category>
		<category><![CDATA[mapping]]></category>
		<category><![CDATA[ViewCube]]></category>
		<category><![CDATA[Walkthrough]]></category>

		<guid isPermaLink="false">http://ebookfoo.com/?p=297</guid>
		<description><![CDATA[
If you want just one book to be your go-to guide for all things 3ds Max, this is the book. Whether you&#8217;re a beginner looking for 3D basics or a full-fledged animator seeking new ways to dazzle viewers with your creations, it&#8217;s all here.

You&#8217;ll find pages of professional tips, loads of advice, and more than [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://3.bp.blogspot.com/_ul9OkV7e8xw/SVYuvJjKySI/AAAAAAAALcs/oJtlhzQiFXE/s320/3ds+Max+2009+Bible.jpg" border="0" alt="" width="93" height="108" /></p>
<p>If you want just one book to be your go-to guide for all things 3ds Max, this is the book. Whether you&#8217;re a beginner looking for 3D basics or a full-fledged animator seeking new ways to dazzle viewers with your creations, it&#8217;s all here.</p>
<p><span id="more-297"></span></p>
<p>You&#8217;ll find pages of professional tips, loads of advice, and more than 150 step-by-step tutorials guaranteed to build your skills and spark your creativity.</p>
<ul>
<li> Discover the ViewCube, SteeringWheels, and more ways to navigate the viewports</li>
<li> Use the new ProMaterials to create realistic materials</li>
<li> Improve texture mapping over irregular shaped objects using Spline Mapping</li>
<li> Blend multiple texture maps together with the new Composite Map</li>
<li> Easily create architectural walkthroughs with the Walkthrough Assistant</li>
</ul>
<p><a href="http://ebookfoo.com/011057157107517519750/" target="_blank">Request Download</a></p>
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