Ebook from "Multimedia" Category

Subcategories

Drupal Multimedia

This book will provide information for administrators and professional site developers who are required to embed multimedia into a Drupal site. The reader needs basic knowledge of Drupal operation, but no experience of how Drupal handles multimedia items is expected.
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Digital Signage Broadcasting: Content Management and Distribution Techniques

Tip and trik color

Whether you are in engineering, IT, advertising, or management, you will gain knowledge on the operations of digital signage systems, content gathering, customer billing, and much more on this new exciting media.
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Principles of Digital Audio

You’ll find fresh, tell-all treatments, both theoretical and practical of: PC audio – including IEEE 1394, USB, AC ae97, and DirectX; Internet audio u especially MP3, SDMI, and RealNetworks G2 streaming audio; Low bit rate topics u including MPEG-2, AAC, MPEG-4, Dolby Digital, and PAC; DVD u DVD-Video, DVD-Audio, recordable DVD, UDF, and MLP; Television and radio broadcasting topics u ATSC DTV, AM-IOBC and FM-IBOC (including USA Digital Radio and LDR prototypes); New compact disc topics, such as CD-R, CD-RW, and Super Audio CD. You’ll also get valuable insights into new AES standards, jitter, sound cards, data compression, digital audio extraction, watermarking, and much more.
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The Art of Photoshop for Digital Photographers

Using the beauty of the Tuscan region of Italy as a backdrop, author and artist/photographer Daniel Giordan, will take you through the steps of how to capture good source materials, how to explore the artistic effect of those images, and how to turn those explorations into richly layered and visually complex artwork using the tools available in Photoshop.
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TechTV’s Digital Camera and Imaging Guide

Though there are a few expeditions into the peculiarities of specific products (cameras and printers, especially), the authors generally stick to universal principles when explaining what to look for in hardware. Any other approach would quickly be rendered obsolete. When it comes to software, they investigate a variety of products as well, though they stick mainly to the Adobe Photoshop interface (under Windows XP) when they explain how to, for instance, straighten and crop a haphazard picture of a skyline. These instructional sequences, by the way, are nicely illustrated. There are plenty of “work in progress” shots in addition to the “before” and “after” ones. –David Wall
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Shooting Digital: Pro Tips for Taking Great Pictures with Your Digital Camera

Helpful examples explain how to take full advantage Mikkel Aaland (San Francisco, CA) is an award-winning photographer and author whose photography has been published in magazines and exhibited around the world.
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Learning 3ds Max 2008 Foundation

Learning Autodesk® 3ds Max® 2008 | Foundation is your shortcut to learning 3ds Max quickly and effectively. Youll get hands-on experience with the key tools and techniques through easy-to-follow, step-by-step project-based lessons, while learning to model, animate, apply materials and render in both the games & design visualization pipelines. By the end of the book youll have a sense of the entire production process as you work on real-life production examples.
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In Silico: 3D Animation and Simulation of Cell Biology with Maya and MEL

In Silico introduces Maya programming into one of the most fascinating application areas of 3D graphics: biological visualization. In five building-block tutorials, this book prepares animators to work with visualization problems in cell biology. The book assumes no deep knowledge of cell biology nor 3D graphics programming. An accompanying DVD-ROM includes code derived from the tutorials, the working Maya computer files, and sample animated movies. The interior of the book contains generous Maya screen captures, tables, and flowcharts to compliment the instruction and tutorials.
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3ds Max 2009 Bible3ds Max 2009 Bible

If you want just one book to be your go-to guide for all things 3ds Max, this is the book. Whether you’re a beginner looking for 3D basics or a full-fledged animator seeking new ways to dazzle viewers with your creations, it’s all here.

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QuickTime for the Web: For Windows and Macintosh, Third Edition

QuickTime is the industry standard for developing and distributing multimedia content on the Web and CD-ROM, for both Windows and Macintosh computers. This book includes QuickTime Pro 6 and a full set of content development tools for both Windows and Macintosh developers. This third edition of the best-selling and award-winning QuickTime for the Web is a hands-on guide showing how to integrate animation, video, recorded sound, MIDI, text, still images, VR, live streams, games, and user interactivity into a Web site. It now also covers how to benefit from QuickTime support for the MPEG-4 global multimedia standard.
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