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Handbook of Computer Vision Algorithms in Image Algebra

A reference for programmers in image algebra. This book is designed as an introduction to the basic concepts of image algebra enabling engineers and scientists of any level to gain an understanding of the topic.


Learning 3ds Max 2008 Foundation

Learning Autodesk® 3ds Max® 2008 | Foundation is your shortcut to learning 3ds Max quickly and effectively. Youll get hands-on experience with the key tools and techniques through easy-to-follow, step-by-step project-based lessons, while learning to model, animate, apply materials and render in both the games & design visualization pipelines. By the end of the book [...]


Introduction to AutoCAD 2007: 2D and 3D Design

Taking the reader step by step through the features of AutoCAD, Alf Yarwood provides a practical, structured course of work matched to the latest release of this software. Introducing first principles and the creation of 2D technical drawings, the author goes on to demonstrate construction of 3D solid model drawings and rendering of 3D models. [...]


3ds Max 2009 Bible3ds Max 2009 Bible

If you want just one book to be your go-to guide for all things 3ds Max, this is the book. Whether you’re a beginner looking for 3D basics or a full-fledged animator seeking new ways to dazzle viewers with your creations, it’s all here.


3D for the Web

3D for the Web: Interactive 3D animation using 3ds max,Flash and Director
Web designer with little or no 3D experience and need an overview of how 3D could transform your work and how best to put it online, or if you are a 3D animator wanting to produce work for the web and need a guide [...]